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Proposals and suggestoins.

 
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Mage
Egg


Joined: 15 May 2006
Posts: 146

PostPosted: Wed Jun 21, 2006 7:44 pm    Post subject: Proposals and suggestoins. Reply with quote

This thread is intended to be a place where forum members can list out proposal and/or a premise of a game they think can be done, along with information and thought processes involved.

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Mage
Egg


Joined: 15 May 2006
Posts: 146

PostPosted: Wed Jun 21, 2006 7:45 pm    Post subject: Reply with quote

Fifth Element Premise

This proposal covers a tabletop miniature game set in the World of the 1997 Luc Beson movie, the Fifth Element.


Premise: A boxed set containing 28mm figures from the Fifth Element movie, including two factions, templates, dice, measures, rulebook, card terrain and card units, as well as reference sheets. This has the potential to be a one off set, ala a simple board game with intermediate rules, or a full on battle system. It has the beauty of being a high detail miniature skirmish game, such as necromunda or gangs of mega city one, but not be hindered by being campaign orientated, and thus b useable for tournament and league play.

Boxed set: Two frames for each force, containing about 6 – 12 figures on each, or a smaller number of metal one piece figures with slotted bases. Two factions could be included: Federation Soldiers and Mangalore warriors.

Rulebook: Including charts, rules, background and some concept art done for the fifth element movie, as well as still pictures from the movie. The book would also contain a modelling section and a page for photocopying templates.

Card reference sheets, terrain, and card proxy units could also be included. Something up to the standard of the terrain in the mordhiem boxed set would be a sales booster, albeit without annoying plastic chunky bits to fit pieces together.


Game System: I have no solid game system to go with as of yet, but I aim to do a system using 2d6 like classic battletech, albeit watered down, but not to the extent of heroclix.

Weather effects, climate and environmental factors would be a key factor to game play, as well as an army playing on terrain they are used to.

Morale would be a thing to consider, as in a such as fifth element you see heroes like Corbin Dallas taking command of a security unit who fall apart, while the Mangalores give up when their leader is dead. However, the game cannot be imbalanced as if a leader is too easy to kill it breaks the system, and a leader should be as hard as nail and lead from the front. Bad leaders models, like cheap characters who are cowards, could have a minimal effect on unit morale).

Another interesting system, taken from the pages of arcane lore in Games Workshop’s White Dwarf magazine, is the idea of a war council taking place before the game happens. Simply role 2d6 before a game starts for each character model. Depending on what you role, the character will be given a personality. For example, one who roles veteran will be given a special ability, while a role of traitor would lower unit morale or give some other rules about needing to be in range of a general to move, or give negative modifiers to combat roles upon failure of a leadership test, or only score half victory points.

Expansion: Each instalment of the game would occur as a boxed set in the style of games workshop doing different game sets and systems (Space Hulk, Space Crusade, Rogue Trader, etc), introducing new rules, books, miniatures and units with each expansion. A further expansion from the starter set would be the war with the Mangalores, a police raid on a Diva’s retinue due to a sneak past customs, and possibly a Mendochewans attacking a federation Elite force to get at a corrupt commander who is in league with malign beings. After the release of several sets (I see 3 – 5) then a revised edition with army books and proper rosters could be created.
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Mage
Egg


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PostPosted: Wed Jun 21, 2006 7:45 pm    Post subject: Reply with quote

Battle Royale Premise

This outline cover a Role Play Game set in the fictional world of Koshun Takami. This novel later became the foundation fro a movie, which a sequel of was made. Recently, it has been adapted to Manga, with 15 volumes being published.

Premise:
A series of books allowing players to role-play in the Battle Royale setting. This could be a huge one off book similar to the first edition of Warhammer fantasy role play, but has the potential to be released as a big series of books, such as Babylon 5, or a smaller range of expansion books for an existing system, like Iron Kingdoms. The books of the named franchise would also be a collector’s item amongst non-gaming Battle Royale Fans. Also, metal miniatures in blister packs could be released based on characters from the various medias of the Battle Royale story, as well as military personal, and an endless myriad of others dependant on future releases of books in the series.

Main Rule Book:
The main rulebook would be primarily based off of the movie, as most people have seen this, rather than read the novel and/or manga (which have a greater potential for other books, with dare I say, too much background material for a rulebook). Artwork and short stories are important to books like these. Art from the Manga book, as well as still shots from the movie are all useable. Art from the manga would be excellent as it is in black and white and would cut production cost. The books could be divided into 8 chapters:

1> Rules summary, character generation, a glossary.
2> Skills, abilities and character background
3> Weapons
4> The Island & Survival
5> Experience System & Playing characters
6> Combat
7> Ready player characters & NPCs
8> Free scenarios: mini campaign of the movie.
Also, a GM screen could be given with the books.

Game System:
With proper licensing, a d20 system would be ideal from a marketing point of view amongst gamers. A riskier option would be to use a new system. If successful, would cause great possibilities for the game, but requires a lot of advertising and rigorous play testing, not to mention ingenuity. Other options should be modifications of existing systems, such as Call of Cthulhu’s percentile system, or World of Darkness’s d10 system. Systems would need to be modified to include deadliness of weapons, a characters emotional breakdown, starvation, psychology, trust and a steep hill experience system.
Also, this game would be easily adaptable to one offs and campaigns. It must be e emphasised that this game must be an emotional time bomb, as well as a combat monster. It will be filled with tears and blood. The books do establish how far humans can push themselves and fight, but at the same time mirror and shadow back how fragile they can be, both mentally and physically. This is one reason why a system similar to attribute in World of darkness would be ideal.

Expansion:
Expansions would include a small range of high detail metal miniatures, for pcs and npcs. Also a wide range or library of books would be released covering, but by no means limited by: expanded armoury and equipment, different years of the act and their participants, the background of The Republic of Greater East Asia, expanded locations for campaigns to take place, a volume for each manga book, movie and novel, a list of more detailed scenarios, tournament rules, and varying campaigns (including Battle Royale 2, playing guards in a Battle Royale gone wrong, playing the police in kidnapping the players, or life on the run after escaping.
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Mage
Egg


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PostPosted: Wed Jun 21, 2006 7:46 pm    Post subject: Reply with quote

Fifth Element Premise

This proposal covers a tabletop miniature game set in the World of the 1997 Luc Beson movie, the Fifth Element.


Premise:
A stand-alone rulebook for role-playing in the universe of the fifth element. It would include a guide to a movie, rules for human pcs and an experience point system based on playing the characters as opposed to combat merits, in a way linking the game to the movie with acting, as opposed to dice battles.

Main Rule Book:
The main rulebooks would include the rules system, character creation, classes, skills and an armoury. A section outlining the plot of the movie, followed by sample characters and three ready scenarios, as well as a scenario construction guide, would follow this. Background information, as well as data on races and organisations of the universe, would be included. Races would include Mangalores, humans, mendocheewons, the Diva’s race (given an appropriate name) and a new race introduce in scenario 3.

Game System:
The game system could be a modification of the d20 system to drive up sales, or a splice of a home brew and a percentile system. A possible open license on the runequest system would also be an option. Nothing in particular in mind for this yet.

Expansion:
The game can expand to include a book in detail of each planet in the movie, a book on technology (including weapons, armour and vehicles), a source book on wars including outlines for three campaigns, a book for each campaign listed in the former, a book on each race, and a book on this future itself, including society, law and the federation. More books could cover different bodies and organisations that exist in the universe of the fifth element.
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lpeters-malone
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Joined: 13 May 2006
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Location: Perth, West Australia

PostPosted: Thu Jun 22, 2006 1:04 am    Post subject: Reply with quote

i like the idea of the skirmish Fifth Element, Battle Royale, hmm, I'll need to see the source material, the books and that, so I can get a better idea of what can be done with it, but i thinkit could work.
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Mage
Egg


Joined: 15 May 2006
Posts: 146

PostPosted: Thu Jun 22, 2006 11:02 am    Post subject: Reply with quote

Well, the graphic novels will take a while to collect, with regard to battle royale, and I think they would be thebest source for the RPG.

In the meantime, I'd recommend Wikipedia's sight for ihnformation.
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lpeters-malone
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Location: Perth, West Australia

PostPosted: Thu Jun 22, 2006 12:05 pm    Post subject: Reply with quote

i know the wikipedia, I'll have to see what I can get my hands on down here.
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